Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, November 27, 2011

Demo Prep

Still don't have the swig code running from cmd or any python code called in a windows environment, so for now I'll just have to call it from cygwin.
-options for creation of many files that have the flush growing (basefile input), or a single image file (basefile input, radius)

Within Maya, open python command line
import shader (will only run once per session, after that Maya stores the code)
to run again reload(shader)
-choose appropriate files (default used if none chosen)
-adjust displacement if desired