Things slowed a little after Beta review as I rushed to catch up on my other school work, but now it's back on track and a race to get everything done by the deadline.
Some finagling with Visual Studio has allowed me to wrap my c++ code in a python module that will run in the windows environment. I now have an option in my maya script that allows you to "exhaust" the texture. Just switches out the textures at this point (no progression), but small steps first.
Goals:
-progression of exhaustion in Maya
-user selection
.determine if running through python, c++, openCV
.determine radius based on selection
note: I have a feeling this will take longer than I want it to, and I may have to decide between continuing this or
moving on to other pieces of the project
-Sweating
.gradient face selection
.duplication of faces, scaling
.creation of surface emitter
.object-particle instancing
.parenting
[EDIT 13 Dec 2011]
Notes from Beta (comments from Norm and Joe):
-specular based on ambient occlusion (more sweat builds up in creases of the body)
-face drained of color
Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts
Monday, December 12, 2011
Sunday, November 27, 2011
Demo Prep
Still don't have the swig code running from cmd or any python code called in a windows environment, so for now I'll just have to call it from cygwin.
-options for creation of many files that have the flush growing (basefile input), or a single image file (basefile input, radius)
Within Maya, open python command line
import shader (will only run once per session, after that Maya stores the code)
to run again reload(shader)
-choose appropriate files (default used if none chosen)
-adjust displacement if desired
-options for creation of many files that have the flush growing (basefile input), or a single image file (basefile input, radius)
Within Maya, open python command line
import shader (will only run once per session, after that Maya stores the code)
to run again reload(shader)
-choose appropriate files (default used if none chosen)
-adjust displacement if desired
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