Showing posts with label final. Show all posts
Showing posts with label final. Show all posts

Wednesday, December 21, 2011

Final (at this point)

Demo Instructions

Sorry the video's not the best, all I had was CamStudio, but below are all the instructions needed to demo on my lab computer 
Actual file hosted on website (815MB): http://kaitlinppollock.com/final.mov

To Demo shader as seen in video: 

Open Maya 
In python script line type "import shader" 
Add the appropriate files (C:\Kaitlin\SeniorProject\MaleModel\Textures)
Choose "Create Shader" -> shader created with name "skinOver"
Apply to object -> Right Click -> Apply Existing Material -> skinOver 
If you added displacement this can be adjusted (no error checking at this point, so if no displacement file was selected please don't click)
To apply exhaustion progression -> Exhaust 
Images for Color, Epidermal, Subdermal, Backscatter will be shown if selected 
3 clicks, choose eyes and mouth -> hit Enter -> there will be a rather long wait as the files are generated 
Repeat for remaining file that pop up 
File ready (for demo purposes only every 10th frame created, so please view 0,10,20,etc -> 490) 


To Demo sweating 

Open Maya 
Select faces that you want to define the surface emitter 
In python script line type "import sweat" 
Wait 
Hit Play 


Code: 
C:\test 
C:\Users\Kaitlin\Documents\maya\2012-x64\scripts

Files:
C:\Kaitlin\SeniorProject