The current model was built using Maya's misss_fast_skin, which has options for all of these. I also included a bump and specular map. Despite the fact that it was created using the SSS shader, it lacks the sense of depth that the above images show.
I tried following this jellyfish shading tutorial. But it did not provide the desired results.
Bonus:
I want to add a bonus section to my blog posts. I always end up finding something awesome, but not immediately applicable, as I search for answers. This will allow me to keep track of these links for when they will be helpful.
These are freakishly realistic. I think they'll really help with your project. I wanna see how your shading went. :P
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