Friday, October 14, 2011

System Diagram

The first step of my project is looking at moving from the top system diagram to the bottom.
This relies on creating a more realistic skin shader, as described the in the previous post, and on the procedural generation of the the flushing textures. From Joe's suggestion I'm looking into reaction-diffusion textures to generate a flushing texture with a given position and fall-off.

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