Thursday, September 22, 2011

Shader Network

My plan is to begin with creating a script to build the necessary shader network. This is something that has been done before and so I believe it will be the easiest script to write. Many people have written such scripts and so searching for solutions will be infinitely easier. As opposed to searching for "maya sweating" which yields little helpful and requires a lot of google manipulation and sifting through unhelpful material. After the jump is the current SSS shader network used for the face. It is all built by hand and as you can see from the shear number of nodes and connections can be quiet time consuming. Joe (Kider) changed the name of one of my texture folders to fit with updates, and relinking all the textures was really quite fun. There are also other somewhat matching shaders to be built. And multiple files...



Some pages for reference:
http://linil.wordpress.com/2008/01/31/python-maya-part-2/
http://www.mail-archive.com/python_inside_maya@googlegroups.com/msg01156.html
most of my help comes from forums. I often have to search through the useless stuff to find the one line of code I need, so I do not usually save these links

1 comment:

  1. anything to automate this on new charactes would be helpful

    Also we should post something about the male and female characters we have now

    and make sure we have a proper female character, or get Dio to help 'pretty' it up the model so its submission worthy for these features to be applied to it

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