Showing posts with label system diagram. Show all posts
Showing posts with label system diagram. Show all posts

Friday, October 14, 2011

System Diagram

The first step of my project is looking at moving from the top system diagram to the bottom.
This relies on creating a more realistic skin shader, as described the in the previous post, and on the procedural generation of the the flushing textures. From Joe's suggestion I'm looking into reaction-diffusion textures to generate a flushing texture with a given position and fall-off.